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KING OF THE CAST

KOTC is a local multiplayer game that offers a competitive experience from the unique perspective of a toy.

Developed by a team of seven students as part of a university's third-year project, the game's prototype qualified for
the Dare Academy Competition.

 

The final game demo earned second place in the competition, securing the team a promotional trip to China, where they had the opportunity to present the game to Tencent and FunPlus, two prominent game companies.

Riging & Animation

  • Bi-pedal Robot Rig with both IK & FK controls
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  • Added squash and stretch to the flexible parts for more believable deformation
     

  • Rigged and animated in Autodesk Maya 

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Technical Animation

  • Advanced Locomotion System for Grounded and In-Air Locomotion

  • Added Custom Movement Mode for Layered Combat animation logic while Strafing

  • Integrated Ragdoll Dynamics ​

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Character Design 

  • Created Designs and 3D Models for initial and final characters

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Promotional Materials 

  • Created promotional materials that included logos, posters, business cards, website banners, and stickers

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