
KING OF THE CAST
KOTC is a local multiplayer game that offers a competitive experience from the unique perspective of a toy.
Developed by a team of seven students as part of a university's third-year project, the game's prototype qualified for
the Dare Academy Competition.
The final game demo earned second place in the competition, securing the team a promotional trip to China, where they had the opportunity to present the game to Tencent and FunPlus, two prominent game companies.
Riging & Animation
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Bi-pedal Robot Rig with both IK & FK controls
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Added squash and stretch to the flexible parts for more believable deformation
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Rigged and animated in Autodesk Maya


Technical Animation
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Advanced Locomotion System for Grounded and In-Air Locomotion
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Added Custom Movement Mode for Layered Combat animation logic while Strafing
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Integrated Ragdoll Dynamics


Character Design
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Created Designs and 3D Models for initial and final characters




Promotional Materials
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Created promotional materials that included logos, posters, business cards, website banners, and stickers

