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KING OF THE CASTLE
GAME
KOTC is a local multiplayer game that allows you to play a competitive match from the perspective of a toy. It was developed by a group of 7 students for a University's 3rd-year project.
The prototype qualified to Dare Academy. After which the final game demo won second place in the competition and our team earned a promotional trip to China, where we had the opportunity to pitch to Tencent Games.
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MY RESPONSIBILITIES
Creating character concepts, rigs, and animations
Handling character implementation in Unreal Engine
Creating and maintaining Animation Graphs
Graphic design & promotional material - creating logos, posters, website
layout
THE ROBOT
RIG & ANIMATION
Created in Autodesk Maya
Rigged as a plastic toy with a rubber-like spine
EGINE IMPLEMENTATION & MAITENANCE
Unreal Engine implementation
Connecting the skeletal mesh to the Advanced Locomotion System scripts
Creating animation graphs & blend spaces for locomotion, attack & ragdoll
FACIAL ANIMATION & MOTION CAPTURE
RIG & ANIMATION
Rigged and animated in Autodesk Maya (model by FaceWare)
Rigged using bones, rivet comands and blendshapes
The functionality created with node editor and set driven keys
MOCAP WITH FCLONE & KINNECT
Rig is connected to MOCAP software using blendshapes
The connection allows both to export and stream motion data
MAYA + FCLONE SOFTWARE
THE SNAP HUNT PROJECT
THE GAME
Snap Hunt is an fps-like style game, where you take the role of a detective photographer, trying to uncover various mysteries in the Canadian woods.
I have got commissioned to create a rig and locomotion animations for the game. Rigging was quite challenging as the team wanted this character to work with an animation framework that they already had. Everything ended up working very well together.
WENDIGO
Wendigo is a mythical monster from the world of Snap Hunt. The monster has a unique leg rig setup that features double bend IK bones and reverses foot rig.
RIGGING & ANIMATION
Rigged and animated in Autodesk Maya
Custom rig created to accommodate the unique shape of the character
Unreal Engine tests were conducted with successful results
SMALL GAME PTOJECTS
RAMENSOFT
During my University, I was fortunate to be a part of an amazing student game dev group called Ramensoft. We came together in our first year of studies and collectively we created 5 games during various game jams. ZENTORII was released on mobile and can be found on Google App Store.
TEA KITTY
TEA KITTY was created at the FUN PLUS game studio game jam, during my visit to China. It was a quite a challenging task as there were only 2 English speakers in my group of 8 people I was assigned to.
CHANNELOGUE
This game was created during the very first the Abertay Game Society Game Jam by 4 people and myself. The prototype won a first place.
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