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Showreel 2019
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KING OF THE CASTLE

GAME

KOTC is a local multiplayer game that allows you to play a competitive match from the perspective of a toy. It was developed by a group of 7 students for a University's 3rd-year project.

The prototype qualified to Dare Academy. After which the final game demo won second place in the competition and our team earned a promotional trip to China, where we had the opportunity to pitch to Tencent Games. 

KOTC
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MY RESPONSIBILITIES

Creating character concepts, rigs, and animations 

Handling character implementation in Unreal Engine

Creating and maintaining Animation Graphs

Graphic design & promotional material - creating logos, posters, website 

  layout

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THE ROBOT

RIG & ANIMATION

Created in Autodesk Maya 

Rigged as a plastic toy with a rubber-like spine

EGINE IMPLEMENTATION & MAITENANCE

Unreal Engine implementation

Connecting the skeletal mesh to the Advanced Locomotion System scripts

Creating animation graphs & blend spaces for locomotion, attack & ragdoll 

FACIAL ANIMATION & MOTION CAPTURE

RIG & ANIMATION

Rigged and animated in Autodesk Maya (model by FaceWare)

Rigged using bones, rivet comands and blendshapes

The functionality created with node editor and set driven keys

MOCAP WITH FCLONE & KINNECT

Rig is connected to MOCAP software using blendshapes

The connection allows both to export and stream motion data

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MAYA + FCLONE SOFTWARE

THE SNAP HUNT PROJECT

THE GAME

Snap Hunt is an fps-like style game, where you take the role of a detective photographer, trying to uncover various mysteries in the Canadian woods.

I have got commissioned to create a rig and locomotion animations for the game. Rigging was quite challenging as the team wanted this character to work with an animation framework that they already had. Everything ended up working very well together.

WENDIGO

Wendigo is a mythical monster from the world of Snap Hunt. The monster has a unique leg rig setup that features double bend IK bones and reverses foot rig.

RIGGING & ANIMATION

Rigged and animated in Autodesk Maya 

Custom rig created to accommodate the unique shape of the character 

Unreal Engine tests were conducted with successful results

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SMALL GAME PTOJECTS

RAMENSOFT

During my University, I was fortunate to be a part of an amazing student game dev group called Ramensoft. We came together in our first year of studies and collectively we created 5 games during various game jams.  ZENTORII was released on mobile and can be found on Google App Store. 

TEA KITTY

TEA KITTY was created at the FUN PLUS game studio game jam, during my visit to China. It was a quite a challenging task as there were only 2 English speakers in my group of 8 people I was assigned to.

CHANNELOGUE

This game was created during the very first the Abertay Game Society Game Jam by 4 people and myself. The prototype won a first place. 

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