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EDUCATION

Abertay University
BA (HONS) Computer Arts

September 2013 - July 2018

University of Highlands & Islands
NC Art & Design

September 2012 - July 2013

University of Highlands & Islands
Higher Photography

September 2012 - July 2013

I am an animator with experience in rigging and character engine implementation. I am extremely interested in the newest animation technologies and love being challenged by having to learn new techniques. Through multiple team game projects, I grew to love the process of making games and interactive experiences. Working closely with passionate people on a common project is very exciting for me and I wish to advance my career as an animator in games.

EXPERIENCE

Darkroom Interactive
Rigging & Animation (Contract)

August 2018 - October 2018

Creating a custom rig and animations for a horror game character. Working on very short notice and tight schedule. 

September 2016 - June 2018

8BIT10
Technical Art & Animation

Creating rigs, animations for three main game characters. Working with Unreal Engine to create unique character performance. Handling engine implementation, creating and maintaining animation graphs and animation bug fixing.  

RamenSoft
Art & Animation

February 2014 - August 2017

Creating rigs, animations for game main characters. Working in Unreal Engine to create unique character performance. Handling engine implementation, creating and maintaining animation graphs and animation bug fixing.  

AWARDS

Dare Academy Winner
King of the Castle - local multiplayer game for PC 

August 2017

AGDS Game Jam Winner
Channelogue - isometric view, a stealth puzzle game for PC
April 2016

Global Game Jam Best Prototype Developed

GO GO Bankrupt! - time-based, casual game for mobiles

January 2015


Moray Game Jam Runner Up
Nightwatch - horror, stealth game for mobiles

March 2014

MY SKILLS

  • Autodesk Maya (Rigging, Animation & Modeling)

  • Facial Motion Capture Pipeline experience, working with FACS based facial rig (FClone & Microsoft Kinnect)

  • Unreal Engine (Animation Pipeline, Animation Retargeting)

  • Unity (Both 2D and 3D Animation Pipeline Experience)

  • Spine & Spriter (2D Animation)

  • Art assets and animation pipeline for game development

  • Fast prototyping for games in multidisciplinary teams

  • Adobe After Effects & PremierePro (Animation & Video)

  • Adobe Photoshop & Flash (Animation & Image Creation)

  • Traditional & Digital Photography

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